Take-Two Interactive
TTWO NasdaqΒ· Interactive Home Entertainment
Last close Β· Oct 26, 2026
$203.35
KIRA Β· Stoqlyβs AI analyst, in plain words
- Take-Two Interactive had $6.7B of revenue in fiscal 2026, up 18.2% on the year before. Over five years, revenue changed +14.6% a year on average.
- Its operating margin was β1.6%, up 76.4Β pts: of every 100 in sales, about β2 is left after running the business.
- Take-Two Interactive lost $298M in fiscal 2026.
- Free cash flow was $462M in fiscal 2026, 6.9% of revenue.
- Take-Two Interactive returned $0.0M to shareholders in fiscal 2026, 0% of free cash flow. The diluted share count rose 5.0%.
- Take-Two Interactive owes $529M more than it holds in cash, about 5.6 years of operating profit.
Market cap
$37.9B
P/E
β
Revenue
$6.7B
Net income
β$298M
Free cash flow
$462M
Operating margin
β1.6%
Take-Two Interactive in 30 seconds Β· fiscal 2026
Are sales growing?
+18.2%
Yes. Sales grew 18.2% last year.
Does it make a profit?
β4.5%
No. It lost money last year.
Does profit turn into cash?
6.9%
Partly. 6.9% of sales ends up as free cash.
Is debt under control?
5.6x
Heavy. Repaying its debt would take 5.6 years of operating profit.
How healthy are the accounts?
7 / 9
Solid. It passes 7 of 9 health tests.
What Take-Two Interactive does
Take-Two makes and publishes video games for game consoles, personal computers and phones. It works through three labels: Rockstar Games, maker of Grand Theft Auto and Red Dead Redemption; 2K, publisher of NBA 2K, WWE 2K, Borderlands, BioShock and Civilization; and Zynga, which makes free-to-play phone games such as Words With Friends, Toon Blast and Zynga Poker. Take-Two says the Grand Theft Auto series has sold-in, meaning shipped to stores and digital platforms, over 465 million units. Nearly all of its revenue comes from its games: the games themselves, extra content, in-game purchases and virtual currency, plus advertising inside its phone games. It reports one business segment. Most sales go through digital stores run by platform owners, and its five largest customers made up 80.6% of net revenue in the year to March 2026, with Apple, Sony, Google and Microsoft each above 10.0%. About 40.8% of revenue came from outside the United States.
Biggest risks, in its own words
- Its dependence on Grand Theft Auto and a few other hit games, so a weak or delayed release can hurt its results.
- Delays and rising costs in making new games, which take years and large budgets to develop.
- Its reliance on a few platform owners, such as Apple, Sony, Google and Microsoft, that approve its games, set store fees and also compete with it.
- The shift to free-to-play phone games and in-game spending, a business with heavy competition and changing player habits.
- Fiscal year ends
- March 31, 2026
- Latest annual report
- 10-K Β· May 22, 2026
- Legal name
- TAKE-TWO INTERACTIVE SOFTWARE, INC.
- CIK
- 0000946581
Take-Two Interactive Β· TTWO
Results and finances
The last 5 fiscal years. Amounts in USD.
| Fiscal year | FY22 | FY23 | FY24 | FY25 | FY26 |
|---|---|---|---|---|---|
| Sales and profit | |||||
| Revenue | $3.5B | $5.3B | $5.3B | $5.6B | $6.7B |
| Revenue growth | 3.9% | 52.6% | β0.0% | 5.3% | 18.2% |
| Gross margin | 56.2% | 42.7% | 41.9% | 54.4% | 57.2% |
| Operating margin | 13.5% | β21.8% | β67.1% | β77.9% | β1.6% |
| Net income | $418M | β$1.1B | β$3.7B | β$4.5B | β$298M |
| Net margin | 11.9% | β21.0% | β70.0% | β79.5% | β4.5% |
| Diluted EPS | $3.58 | β$7.03 | β$22.01 | β$25.58 | β$1.62 |
| Cash | |||||
| Cash from operations | $258M | $1.1M | β$16.1M | β$45.2M | $624M |
| Capital expenditure | $159M | $204M | $142M | $169M | $163M |
| Free cash flow | $99.4M | β$203M | β$158M | β$215M | $462M |
| FCF margin | 2.8% | β3.8% | β3.0% | β3.8% | 6.9% |
| Dividends paid | $0.0M | $0.0M | $0.0M | $0.0M | $0.0M |
| Share buybacks | $200M | $0.0M | $0.0M | $0.0M | $0.0M |
| Share count change | 1.0% | 36.9% | 6.4% | 2.9% | 5.0% |
| Debt and strength | |||||
| Cash and short-term investments | $2.6B | $1.0B | $776M | $1.5B | $2.0B |
| Debt incl. finance leases | $0.0M | $3.1B | $3.1B | $3.7B | $2.5B |
| Shareholders' equity | $3.8B | $9.0B | $5.7B | $2.1B | $3.5B |
| Net debt / EBITDA | β4.8x | β | β | β | 5.6x |
| Current ratio | 1.8x | 0.7x | 0.9x | 0.8x | 1.2x |
| Interest coverage | β | β9.0x | β25.5x | β26.3x | β0.7x |
| Returns and quality | |||||
| Return on capital | 45.8% | β14.9% | β29.7% | β56.4% | β2.0% |
| Return on equity | 11.7% | β17.5% | β50.9% | β114.8% | β10.6% |
| Piotroski F-score | 3 | 3 | 3 | 3 | 7 |
| Altman Z'' | 4.9 | 0.6 | β1.8 | β6.0 | β1.6 |
Insiders bought, 12 months
$0.0M
0 insiders
Insiders sold, 12 months
$165M
10 insiders
Of sales under plans
76%
$125M
How to read these numbers
- Revenue:
- Total sales reported in the income statement.
- Operating margin:
- Operating income as a share of revenue.
- Net income:
- Profit after all expenses, interest and tax.
- Free cash flow:
- Cash from operations minus capital spending.
- Net debt / EBITDA:
- Years of EBITDA needed to pay off net debt. Below zero means more cash than debt.
- Return on capital:
- After-tax operating income as a share of the money invested in the business: debt plus equity, minus cash.
Take-Two Interactive Β· TTWO
Charts and comparison
Ten years at a glance, and how it stacks up against similar companies.
Revenue
Net income
Margins, % of revenue
Cash vs debt (incl. leases)
Free cash flow
Dividends and buybacks
Similar companies
Each companyβs latest fiscal year. Fiscal years end in different months, so periods donβt line up exactly.
| Company | Market cap | Growth | Op. margin | FCF margin | ROIC | P/E | F-score |
|---|---|---|---|---|---|---|---|
| Take-Two Interactive TTWO | $37.9B | 18.2% | β1.6% | 6.9% | β2.0% | β | 7 |
| Roblox RBLX | $39.0B | 35.8% | β25.2% | 27.7% | β | β | 6 |
| Pinterest PINS | $12.0B | 15.8% | 7.6% | 29.7% | 13.2% | 62.4x | 5 |
| Versant Media Group VSNT | $4.3B | β5.3% | 19.0% | 27.7% | 8.7% | β | β |
| Warner Music Group WMG | β | 4.4% | 10.4% | 8.0% | 12.2% | β | β |
KIRA
At $203.35 a share, the company is worth $37.9B.
Take-Two Interactive grew sales faster than 3 of its 4 similar companies.
Source: SEC EDGAR XBRL filings (CIK 0000946581). Data updated October 9, 2026. For information only β not investment advice. Check the original filings before relying on any figure.
