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Stoqly stoqly.net Company report Β· October 27, 2026

Take-Two Interactive

TTWO NasdaqΒ· Interactive Home Entertainment

Last close Β· Oct 26, 2026

$203.35

KIRA Β· Stoqly’s AI analyst, in plain words

  • Take-Two Interactive had $6.7B of revenue in fiscal 2026, up 18.2% on the year before. Over five years, revenue changed +14.6% a year on average.
  • Its operating margin was βˆ’1.6%, up 76.4Β pts: of every 100 in sales, about βˆ’2 is left after running the business.
  • Take-Two Interactive lost $298M in fiscal 2026.
  • Free cash flow was $462M in fiscal 2026, 6.9% of revenue.
  • Take-Two Interactive returned $0.0M to shareholders in fiscal 2026, 0% of free cash flow. The diluted share count rose 5.0%.
  • Take-Two Interactive owes $529M more than it holds in cash, about 5.6 years of operating profit.

Market cap

$37.9B

P/E

β€”

Revenue

$6.7B

Net income

βˆ’$298M

Free cash flow

$462M

Operating margin

βˆ’1.6%

Take-Two Interactive in 30 seconds Β· fiscal 2026

Good

Are sales growing?

+18.2%

Yes. Sales grew 18.2% last year.

Weak

Does it make a profit?

βˆ’4.5%

No. It lost money last year.

So-so

Does profit turn into cash?

6.9%

Partly. 6.9% of sales ends up as free cash.

Weak

Is debt under control?

5.6x

Heavy. Repaying its debt would take 5.6 years of operating profit.

Good

How healthy are the accounts?

7 / 9

Solid. It passes 7 of 9 health tests.

What Take-Two Interactive does

Take-Two makes and publishes video games for game consoles, personal computers and phones. It works through three labels: Rockstar Games, maker of Grand Theft Auto and Red Dead Redemption; 2K, publisher of NBA 2K, WWE 2K, Borderlands, BioShock and Civilization; and Zynga, which makes free-to-play phone games such as Words With Friends, Toon Blast and Zynga Poker. Take-Two says the Grand Theft Auto series has sold-in, meaning shipped to stores and digital platforms, over 465 million units. Nearly all of its revenue comes from its games: the games themselves, extra content, in-game purchases and virtual currency, plus advertising inside its phone games. It reports one business segment. Most sales go through digital stores run by platform owners, and its five largest customers made up 80.6% of net revenue in the year to March 2026, with Apple, Sony, Google and Microsoft each above 10.0%. About 40.8% of revenue came from outside the United States.

Biggest risks, in its own words

  • Its dependence on Grand Theft Auto and a few other hit games, so a weak or delayed release can hurt its results.
  • Delays and rising costs in making new games, which take years and large budgets to develop.
  • Its reliance on a few platform owners, such as Apple, Sony, Google and Microsoft, that approve its games, set store fees and also compete with it.
  • The shift to free-to-play phone games and in-game spending, a business with heavy competition and changing player habits.
Fiscal year ends
March 31, 2026
Latest annual report
10-K Β· May 22, 2026
Legal name
TAKE-TWO INTERACTIVE SOFTWARE, INC.
CIK
0000946581
stoqly.net Β· TTWO Β· Generated October 27, 2026 Not investment advice Β· Page 1 of 3
Stoqly stoqly.net Company report Β· October 27, 2026

Take-Two Interactive Β· TTWO

Results and finances

The last 5 fiscal years. Amounts in USD.

Fiscal yearFY22FY23FY24FY25FY26
Sales and profit
Revenue $3.5B $5.3B $5.3B $5.6B $6.7B
Revenue growth 3.9% 52.6% βˆ’0.0% 5.3% 18.2%
Gross margin 56.2% 42.7% 41.9% 54.4% 57.2%
Operating margin 13.5% βˆ’21.8% βˆ’67.1% βˆ’77.9% βˆ’1.6%
Net income $418M βˆ’$1.1B βˆ’$3.7B βˆ’$4.5B βˆ’$298M
Net margin 11.9% βˆ’21.0% βˆ’70.0% βˆ’79.5% βˆ’4.5%
Diluted EPS $3.58 βˆ’$7.03 βˆ’$22.01 βˆ’$25.58 βˆ’$1.62
Cash
Cash from operations $258M $1.1M βˆ’$16.1M βˆ’$45.2M $624M
Capital expenditure $159M $204M $142M $169M $163M
Free cash flow $99.4M βˆ’$203M βˆ’$158M βˆ’$215M $462M
FCF margin 2.8% βˆ’3.8% βˆ’3.0% βˆ’3.8% 6.9%
Dividends paid $0.0M $0.0M $0.0M $0.0M $0.0M
Share buybacks $200M $0.0M $0.0M $0.0M $0.0M
Share count change 1.0% 36.9% 6.4% 2.9% 5.0%
Debt and strength
Cash and short-term investments $2.6B $1.0B $776M $1.5B $2.0B
Debt incl. finance leases $0.0M $3.1B $3.1B $3.7B $2.5B
Shareholders' equity $3.8B $9.0B $5.7B $2.1B $3.5B
Net debt / EBITDA βˆ’4.8x β€” β€” β€” 5.6x
Current ratio 1.8x 0.7x 0.9x 0.8x 1.2x
Interest coverage β€” βˆ’9.0x βˆ’25.5x βˆ’26.3x βˆ’0.7x
Returns and quality
Return on capital 45.8% βˆ’14.9% βˆ’29.7% βˆ’56.4% βˆ’2.0%
Return on equity 11.7% βˆ’17.5% βˆ’50.9% βˆ’114.8% βˆ’10.6%
Piotroski F-score 3 3 3 3 7
Altman Z'' 4.9 0.6 βˆ’1.8 βˆ’6.0 βˆ’1.6

Insiders bought, 12 months

$0.0M

0 insiders

Insiders sold, 12 months

$165M

10 insiders

Of sales under plans

76%

$125M

How to read these numbers

Revenue:
Total sales reported in the income statement.
Operating margin:
Operating income as a share of revenue.
Net income:
Profit after all expenses, interest and tax.
Free cash flow:
Cash from operations minus capital spending.
Net debt / EBITDA:
Years of EBITDA needed to pay off net debt. Below zero means more cash than debt.
Return on capital:
After-tax operating income as a share of the money invested in the business: debt plus equity, minus cash.
stoqly.net Β· TTWO Β· Generated October 27, 2026 Not investment advice Β· Page 2 of 3
Stoqly stoqly.net Company report Β· October 27, 2026

Take-Two Interactive Β· TTWO

Charts and comparison

Ten years at a glance, and how it stacks up against similar companies.

Revenue

Net income

Margins, % of revenue

Gross Operating Net

Cash vs debt (incl. leases)

Cash Debt

Free cash flow

Dividends and buybacks

Dividends Buybacks

Similar companies

Each company’s latest fiscal year. Fiscal years end in different months, so periods don’t line up exactly.

CompanyMarket capGrowthOp. marginFCF marginROICP/EF-score
Take-Two Interactive TTWO $37.9B 18.2% βˆ’1.6% 6.9% βˆ’2.0% β€” 7
Roblox RBLX $39.0B 35.8% βˆ’25.2% 27.7% β€” β€” 6
Pinterest PINS $12.0B 15.8% 7.6% 29.7% 13.2% 62.4x 5
Versant Media Group VSNT $4.3B βˆ’5.3% 19.0% 27.7% 8.7% β€” β€”
Warner Music Group WMG β€” 4.4% 10.4% 8.0% 12.2% β€” β€”

KIRA

At $203.35 a share, the company is worth $37.9B.

Take-Two Interactive grew sales faster than 3 of its 4 similar companies.

Source: SEC EDGAR XBRL filings (CIK 0000946581). Data updated October 9, 2026. For information only β€” not investment advice. Check the original filings before relying on any figure.