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Data is in US dollars, converted at the ECB reference rate of Oct 26, 2026.

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Roblox vs Take-Two Interactive

Add, change or remove companies; up to four.

KIRA’s take AI analyst

I put Roblox and Take-Two Interactive side by side, using each one’s latest annual report. Here is what stands out:

Who comes out ahead

Of the 8 measures where higher (or lower) is clearly better, how many each company leads.

Roblox

RBLX

4/8

Revenue growth5-year growthGross marginFCF margin

Take-Two Interactive

TTWO

4/8

Operating marginNet marginPiotroski F-scoreShare count change

Side by side

Best in the row

Latest fiscal year RBLX FY25 TTWO FY26
Size
Market cap $39.0B $37.9B
Revenue $4.9B $6.7B
Free cash flow $1.4B $462M
Net income βˆ’$1.1B βˆ’$298M
Growth
Revenue growth 35.8% 18.2%
5-year growth 39.6% 14.6%
Share count change 6.5% 5.0%
Profitability
Gross margin 78.1% 57.2%
Operating margin βˆ’25.2% βˆ’1.6%
Net margin βˆ’21.8% βˆ’4.5%
FCF margin 27.7% 6.9%
Return on capital β€” βˆ’2.0%
Return on equity β€” βˆ’10.6%
Balance sheet
Net debt βˆ’$1.9B $529M
Net debt / EBITDA β€” 5.6x
Dividends and buybacks $0.0M $0.0M
Valuation & quality
P/E β€” β€”
Piotroski F-score 6 7

Ten years

Revenue

RBLX TTWO

Operating margin

RBLX TTWO

Free cash flow

RBLX TTWO

Return on capital

RBLX TTWO

Each company's latest fiscal year; fiscal years end in different months. The best value in each row is highlighted where higher (or lower) is clearly better. Not investment advice.

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